

This is my third 3D model, a Ford Focus. Initially created for a GTA: Vice City conversion mod, which was later canceled.
It was a good learning experience since it was the first time I modeled with polygon and texture limitations. It helped getting control over those factors, which was something I had never had in mind while modeling.
A couple of years later, I painted new, high-resolution scratch-made textures, another first for me, since until this point I had used photos to get this kind of work done.
The model on the images up there has under 5,000 polygons and uses those high-resolution textures.