

The Ferrari 456GT, my second 3D model. I started to work on this one right after I finished the Ford GT90.
I went with the 456GT because I had a 1:18 model of the car to use as reference, so that made my job a lot easier. After learning the basics with the previous model, this one was more about practice and improving my workflow.
It has roughly 10,000 polygons and all the textures used were taken from photos, since I didn't use Photoshop back in 2004.